Heroes can be captured on defeat, placing them in the captor's jail/crypt for political and nefarious purposes. All heroes can govern cities Feudal Culture gets extra bonuses/traits like Oathsworn Heroes are no longer static and are randomly generated/fully customizable Anomalies are gone AoW4 has random event-chains instead ![]() Marauders('barbarians') use an "Infestation" system now that can grow over time. Exotic units come from Wonders(Landmarks), Hero Traits, and Tomes/Buildings No "Dwellings" game uses an extensive vassalization system instead Racial Transformations are another upgrade layer that affects an entire race with no upkeep ![]() Unit Enchantments are global and replace the Mod system of Planetfall. (Cities go up to 30 population and you don't have district build caps) Provinces are considerably smaller than Sectors and you get 1 per population instead of 4. ![]() Stats are based on Planetfall but RNG is structured more like AoW3 - (armor/resist is lower in number, but more meaningful per base hit chance is 90% instead of 60% hit + 30% graze)
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